| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240 |
- /* *
- *
- * Highcharts cylinder - a 3D series
- *
- * (c) 2010-2021 Highsoft AS
- *
- * Author: Kacper Madej
- *
- * License: www.highcharts.com/license
- *
- * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
- *
- * */
- 'use strict';
- import Color from '../../Core/Color/Color.js';
- var color = Color.parse;
- import H from '../../Core/Globals.js';
- var charts = H.charts, deg2rad = H.deg2rad, RendererProto = H.Renderer.prototype;
- import Math3D from '../../Extensions/Math3D.js';
- var perspective = Math3D.perspective;
- import U from '../../Core/Utilities.js';
- var merge = U.merge, pick = U.pick;
- /* *
- *
- * Composition
- *
- * */
- var cuboidPath = RendererProto.cuboidPath;
- // Check if a path is simplified. The simplified path contains only lineTo
- // segments, whereas non-simplified contain curves.
- var isSimplified = function (path) {
- return !path.some(function (seg) { return seg[0] === 'C'; });
- };
- // cylinder extends cuboid
- var cylinderMethods = merge(RendererProto.elements3d.cuboid, {
- parts: ['top', 'bottom', 'front', 'back'],
- pathType: 'cylinder',
- fillSetter: function (fill) {
- this.singleSetterForParts('fill', null, {
- front: fill,
- back: fill,
- top: color(fill).brighten(0.1).get(),
- bottom: color(fill).brighten(-0.1).get()
- });
- // fill for animation getter (#6776)
- this.color = this.fill = fill;
- return this;
- }
- });
- RendererProto.elements3d.cylinder = cylinderMethods;
- RendererProto.cylinder = function (shapeArgs) {
- return this.element3d('cylinder', shapeArgs);
- };
- // Generates paths and zIndexes.
- RendererProto.cylinderPath = function (shapeArgs) {
- var renderer = this, chart = charts[renderer.chartIndex],
- // decide zIndexes of parts based on cubiod logic, for consistency.
- cuboidData = cuboidPath.call(renderer, shapeArgs), isTopFirst = !cuboidData.isTop, isFronFirst = !cuboidData.isFront, top = renderer.getCylinderEnd(chart, shapeArgs), bottom = renderer.getCylinderEnd(chart, shapeArgs, true);
- return {
- front: renderer.getCylinderFront(top, bottom),
- back: renderer.getCylinderBack(top, bottom),
- top: top,
- bottom: bottom,
- zIndexes: {
- top: isTopFirst ? 3 : 0,
- bottom: isTopFirst ? 0 : 3,
- front: isFronFirst ? 2 : 1,
- back: isFronFirst ? 1 : 2,
- group: cuboidData.zIndexes.group
- }
- };
- };
- // Returns cylinder Front path
- RendererProto.getCylinderFront = function (topPath, bottomPath) {
- var path = topPath.slice(0, 3);
- if (isSimplified(bottomPath)) {
- var move = bottomPath[0];
- if (move[0] === 'M') {
- path.push(bottomPath[2]);
- path.push(bottomPath[1]);
- path.push(['L', move[1], move[2]]);
- }
- }
- else {
- var move = bottomPath[0], curve1 = bottomPath[1], curve2 = bottomPath[2];
- if (move[0] === 'M' && curve1[0] === 'C' && curve2[0] === 'C') {
- path.push(['L', curve2[5], curve2[6]]);
- path.push(['C', curve2[3], curve2[4], curve2[1], curve2[2], curve1[5], curve1[6]]);
- path.push(['C', curve1[3], curve1[4], curve1[1], curve1[2], move[1], move[2]]);
- }
- }
- path.push(['Z']);
- return path;
- };
- // Returns cylinder Back path
- RendererProto.getCylinderBack = function (topPath, bottomPath) {
- var path = [];
- if (isSimplified(topPath)) {
- var move = topPath[0], line2 = topPath[2];
- if (move[0] === 'M' && line2[0] === 'L') {
- path.push(['M', line2[1], line2[2]]);
- path.push(topPath[3]);
- // End at start
- path.push(['L', move[1], move[2]]);
- }
- }
- else {
- if (topPath[2][0] === 'C') {
- path.push(['M', topPath[2][5], topPath[2][6]]);
- }
- path.push(topPath[3], topPath[4]);
- }
- if (isSimplified(bottomPath)) {
- var move = bottomPath[0];
- if (move[0] === 'M') {
- path.push(['L', move[1], move[2]]);
- path.push(bottomPath[3]);
- path.push(bottomPath[2]);
- }
- }
- else {
- var curve2 = bottomPath[2], curve3 = bottomPath[3], curve4 = bottomPath[4];
- if (curve2[0] === 'C' && curve3[0] === 'C' && curve4[0] === 'C') {
- path.push(['L', curve4[5], curve4[6]]);
- path.push(['C', curve4[3], curve4[4], curve4[1], curve4[2], curve3[5], curve3[6]]);
- path.push(['C', curve3[3], curve3[4], curve3[1], curve3[2], curve2[5], curve2[6]]);
- }
- }
- path.push(['Z']);
- return path;
- };
- // Retruns cylinder path for top or bottom
- RendererProto.getCylinderEnd = function (chart, shapeArgs, isBottom) {
- // A half of the smaller one out of width or depth (optional, because
- // there's no depth for a funnel that reuses the code)
- var depth = pick(shapeArgs.depth, shapeArgs.width), radius = Math.min(shapeArgs.width, depth) / 2,
- // Approximated longest diameter
- angleOffset = deg2rad * (chart.options.chart.options3d.beta - 90 +
- (shapeArgs.alphaCorrection || 0)),
- // Could be top or bottom of the cylinder
- y = shapeArgs.y + (isBottom ? shapeArgs.height : 0),
- // Use cubic Bezier curve to draw a cricle in x,z (y is constant).
- // More math. at spencermortensen.com/articles/bezier-circle/
- c = 0.5519 * radius, centerX = shapeArgs.width / 2 + shapeArgs.x, centerZ = depth / 2 + shapeArgs.z,
- // points could be generated in a loop, but readability will plummet
- points = [{
- x: 0,
- y: y,
- z: radius
- }, {
- x: c,
- y: y,
- z: radius
- }, {
- x: radius,
- y: y,
- z: c
- }, {
- x: radius,
- y: y,
- z: 0
- }, {
- x: radius,
- y: y,
- z: -c
- }, {
- x: c,
- y: y,
- z: -radius
- }, {
- x: 0,
- y: y,
- z: -radius
- }, {
- x: -c,
- y: y,
- z: -radius
- }, {
- x: -radius,
- y: y,
- z: -c
- }, {
- x: -radius,
- y: y,
- z: 0
- }, {
- x: -radius,
- y: y,
- z: c
- }, {
- x: -c,
- y: y,
- z: radius
- }, {
- x: 0,
- y: y,
- z: radius
- }], cosTheta = Math.cos(angleOffset), sinTheta = Math.sin(angleOffset), perspectivePoints, path, x, z;
- // rotete to match chart's beta and translate to the shape center
- points.forEach(function (point, i) {
- x = point.x;
- z = point.z;
- // x′ = (x * cosθ − z * sinθ) + centerX
- // z′ = (z * cosθ + x * sinθ) + centerZ
- points[i].x = (x * cosTheta - z * sinTheta) + centerX;
- points[i].z = (z * cosTheta + x * sinTheta) + centerZ;
- });
- perspectivePoints = perspective(points, chart, true);
- // check for sub-pixel curve issue, compare front and back edges
- if (Math.abs(perspectivePoints[3].y - perspectivePoints[9].y) < 2.5 &&
- Math.abs(perspectivePoints[0].y - perspectivePoints[6].y) < 2.5) {
- // use simplied shape
- path = this.toLinePath([
- perspectivePoints[0],
- perspectivePoints[3],
- perspectivePoints[6],
- perspectivePoints[9]
- ], true);
- }
- else {
- // or default curved path to imitate ellipse (2D circle)
- path = this.getCurvedPath(perspectivePoints);
- }
- return path;
- };
- // Returns curved path in format of:
- // [ M, x, y, ...[C, cp1x, cp2y, cp2x, cp2y, epx, epy]*n_times ]
- // (cp - control point, ep - end point)
- RendererProto.getCurvedPath = function (points) {
- var path = [['M', points[0].x, points[0].y]], limit = points.length - 2, i;
- for (i = 1; i < limit; i += 3) {
- path.push([
- 'C',
- points[i].x, points[i].y,
- points[i + 1].x, points[i + 1].y,
- points[i + 2].x, points[i + 2].y
- ]);
- }
- return path;
- };
|